Made in Britain: The MiSTer FPGA Pocket Is Becoming Something Special

The UK-developed MiSTer Multisystem 2 Pocket combines low-latency FPGA gaming, thoughtful repairability and an ambitious expansion dock. Here is why this home-grown project deserves attention.

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Sonic the Hedgehog running on an Amiga displayed on a Commodore CRT with the words ‘Out Now!’

Aonic Is Astonishing: Sonic on Amiga and the Brilliant Teamwork Behind It

Aonic brings Sonic’s Green Hill Zone to a stock Amiga 1200—and the collaboration between Reassembler and RetroRic is a masterclass in retro coding, pixel art and palette craft.

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An unbranded retro console connected through an external upscaler to a CRT television and a modern flat-panel display.

CRT, Upscaler or HDMI Mod? The Best Way to Connect Retro Consoles in 2026

A practical comparison of CRT televisions, gaming-focused upscalers and internal HDMI modifications, including costs, compromises and the best route for each console generation.

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Retro game cartridges, optical discs and archival storage materials arranged on a collector’s desk.

Will Your Physical Games Still Work in 20 Years? A Collector’s Preservation Checklist

A practical checklist for protecting cartridges, discs, saves and retro hardware from poor storage, worn batteries, failing drives and lost online services.

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A laptop pixel-art editor beside an unbranded retro console and CRT displaying a newly developed homebrew game.

New Games for Old Consoles: Inside the Modern Homebrew and Demake Boom

Explore the modern developers creating new Game Boy, NES and Mega Drive games, the tools they use, how demakes work and how ROMs become real cartridges.

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Two CRT televisions compare a slower blurred retro platform game with a smoother version in a dark games room

Why PAL Games Run Slower: 50Hz vs 60Hz Explained

Why many European retro games feel slower than their Japanese and American versions, how PAL optimisation helped, and what collectors should look for today.

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A family plays an unbranded motion-controlled bowling game together in a warmly lit living room

The Nintendo Wii Turns 20: Why Motion Controls Changed Gaming

Twenty years after the Wii arrived in Europe, we revisit the small white console that put motion controls, families and shared play at the centre of gaming.

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An original-style cartridge console, an FPGA board and a mini PC sit side by side on a dark desk

Original Hardware vs FPGA vs Emulation: Which Is Right for You?

A practical comparison of original consoles, FPGA systems and software emulation—covering authenticity, latency, convenience, cost and preservation.

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A late-1990s cartridge console with four controllers and colourful games sits beside a CRT showing a low-poly landscape

The Nintendo 64 at 30: Brilliant, Awkward and Unforgettable

Thirty years after its Japanese debut, the Nintendo 64 remains a fascinating mix of pioneering 3D design, instant multiplayer and gloriously awkward hardware.

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A classic CRT light gun setup is compared with two modern camera-tracked guns aimed at a neon target display

Light-Gun Gaming in 2026: From CRTs to Sinden and GUN4IR

Why classic light guns need a CRT, how Sinden and GUN4IR work on modern displays, and which route makes sense for a home arcade in 2026.

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