CRT, Upscaler or HDMI Mod? The Best Way to Connect Retro Consoles in 2026
A practical comparison of CRT televisions, gaming-focused upscalers and internal HDMI modifications, including costs, compromises and the best route for each console generation.
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Will Your Physical Games Still Work in 20 Years? A Collector’s Preservation Checklist
A practical checklist for protecting cartridges, discs, saves and retro hardware from poor storage, worn batteries, failing drives and lost online services.
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New Games for Old Consoles: Inside the Modern Homebrew and Demake Boom
Explore the modern developers creating new Game Boy, NES and Mega Drive games, the tools they use, how demakes work and how ROMs become real cartridges.
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Why PAL Games Run Slower: 50Hz vs 60Hz Explained
Why many European retro games feel slower than their Japanese and American versions, how PAL optimisation helped, and what collectors should look for today.
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The Nintendo Wii Turns 20: Why Motion Controls Changed Gaming
Twenty years after the Wii arrived in Europe, we revisit the small white console that put motion controls, families and shared play at the centre of gaming.
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Original Hardware vs FPGA vs Emulation: Which Is Right for You?
A practical comparison of original consoles, FPGA systems and software emulation—covering authenticity, latency, convenience, cost and preservation.
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The Nintendo 64 at 30: Brilliant, Awkward and Unforgettable
Thirty years after its Japanese debut, the Nintendo 64 remains a fascinating mix of pioneering 3D design, instant multiplayer and gloriously awkward hardware.
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Light-Gun Gaming in 2026: From CRTs to Sinden and GUN4IR
Why classic light guns need a CRT, how Sinden and GUN4IR work on modern displays, and which route makes sense for a home arcade in 2026.
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Twenty Years of PlayStation 3: Why Early Models Are So Collectable
The PlayStation 3 reaches twenty in 2026. Here is why early ‘fat’ models fascinate collectors—and what to inspect before buying one.
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The Forgotten Accessories That Defined a Console
From rumble packs and memory screens to fishing rods, cameras and dance mats: the strange peripherals that made old consoles feel unlike anything else.
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